Decompile battle_anim_effects_2.c

This commit is contained in:
Marcus Huderle
2018-12-17 21:56:34 -06:00
parent 26bfd93b35
commit c04ce0ee64
9 changed files with 3884 additions and 8750 deletions

View File

@@ -1,9 +1,15 @@
#include "global.h"
#include "alloc.h"
#include "battle_anim.h"
#include "battle_interface.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "math_util.h"
#include "palette.h"
#include "random.h"
#include "scanline_effect.h"
#include "sound.h"
#include "trig.h"
#include "util.h"
@@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite)
switch (sprite->data[0])
{
case 0:
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[0] *= -1;
@@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite)
sprite->invisible = 1;
sprite->data[0]++;
break;
}
case 1:
{
sprite->invisible = 0;
if (sprite->affineAnimEnded)
{
@@ -2819,7 +2822,6 @@ void sub_80FF698(struct Sprite* sprite)
break;
}
}
}
}
void sub_80FF768(struct Sprite* sprite)

3845
src/battle_anim_effects_2.c Executable file

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