Document Lilycove scripts
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@@ -1,30 +1,30 @@
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LilycoveCity_House2_MapScripts:: @ 821ED74
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.byte 0
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LilycoveCity_House2_EventScript_21ED75:: @ 821ED75
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LilycoveCity_House2_EventScript_FatMan:: @ 821ED75
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_21EDAC
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msgbox LilycoveCity_House2_Text_21EDB6, MSGBOX_DEFAULT
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goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_ReceivedRest
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msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT
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giveitem_std ITEM_TM44
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compare VAR_RESULT, 0
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM44
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msgbox LilycoveCity_House2_Text_21EDF9, MSGBOX_DEFAULT
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_EventScript_21EDAC:: @ 821EDAC
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msgbox LilycoveCity_House2_Text_21EDF9, MSGBOX_DEFAULT
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LilycoveCity_House2_EventScript_ReceivedRest:: @ 821EDAC
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_Text_21EDB6: @ 821EDB6
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LilycoveCity_House2_Text_NotAwakeYetHaveThis: @ 821EDB6
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.string "Huh? What? What's that?\p"
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.string "I'm not near awake yet…\n"
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.string "You can have this…$"
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LilycoveCity_House2_Text_21EDF9: @ 821EDF9
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LilycoveCity_House2_Text_SleepIsEssential: @ 821EDF9
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.string "Yawn…\p"
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.string "Sleep is essential for good health…\n"
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.string "Sleep and regain health…$"
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