Merge pull request #100 from PikalaxALT/heal_location

Heal location and Field Region Map
This commit is contained in:
Diegoisawesome
2017-11-15 23:24:45 -06:00
committed by GitHub
50 changed files with 3224 additions and 5968 deletions
+2 -2
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@@ -1603,7 +1603,7 @@ void sub_81289F0(u8 taskId)
ScriptContext1_SetupScript(EventScript_275D1F);
}
gSprites[sDecor_CameraSpriteObjectIdx1].pos1.y += 2;
if (gMapHeader.regionMapSectionId == REGION_MAP_SECRET_BASE)
if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
{
TV_PutSecretBaseVisitOnTheAir();
}
@@ -2222,7 +2222,7 @@ void sub_81298EC(u8 taskId)
{
StringExpandPlaceholders(gStringVar4, gText_DecorationReturnedToPC);
DisplayItemMessageOnField(taskId, gStringVar4, sub_8129D64);
if (gMapHeader.regionMapSectionId == REGION_MAP_SECRET_BASE)
if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
{
TV_PutSecretBaseVisitOnTheAir();
}
+193
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@@ -0,0 +1,193 @@
// Includes
#include "global.h"
#include "main.h"
#include "malloc.h"
#include "gpu_regs.h"
#include "bg.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "palette.h"
#include "menu.h"
#include "strings.h"
#include "international_string_util.h"
#include "region_map.h"
// Static type declarations
// Static RAM declarations
static EWRAM_DATA struct {
MainCallback callback;
u32 filler_004;
struct RegionMap regionMap;
u16 state;
} *sFieldRegionMapHandler = NULL;
// Static ROM declarations
static void MCB2_InitRegionMapRegisters(void);
static void VBCB_FieldUpdateRegionMap(void);
static void MCB2_FieldUpdateRegionMap(void);
static void FieldUpdateRegionMap(void);
static void PrintRegionMapSecName(void);
// .rodata
static const struct BgTemplate gUnknown_085E5068[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 1,
.priority = 2,
.baseTile = 0
}
};
static const struct WindowTemplate gUnknown_085E5070[] = {
{ 0, 17, 17, 12, 2, 15, 0x0001 },
{ 0, 22, 1, 7, 2, 15, 0x0019 },
DUMMY_WIN_TEMPLATE
};
// .text
void sub_817018C(MainCallback callback)
{
SetVBlankCallback(NULL);
sFieldRegionMapHandler = malloc(sizeof(*sFieldRegionMapHandler));
sFieldRegionMapHandler->state = 0;
sFieldRegionMapHandler->callback = callback;
SetMainCallback2(MCB2_InitRegionMapRegisters);
}
static void MCB2_InitRegionMapRegisters(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
ResetSpriteData();
FreeAllSpritePalettes();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, gUnknown_085E5068, 2);
InitWindows(gUnknown_085E5070);
DeactivateAllTextPrinters();
sub_809882C(0, 0x27, 0xd0);
clear_scheduled_bg_copies_to_vram();
SetMainCallback2(MCB2_FieldUpdateRegionMap);
SetVBlankCallback(VBCB_FieldUpdateRegionMap);
}
static void VBCB_FieldUpdateRegionMap(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void MCB2_FieldUpdateRegionMap(void)
{
FieldUpdateRegionMap();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
do_scheduled_bg_tilemap_copies_to_vram();
}
static void FieldUpdateRegionMap(void)
{
u8 offset;
switch (sFieldRegionMapHandler->state)
{
case 0:
InitRegionMap(&sFieldRegionMapHandler->regionMap, 0);
CreateRegionMapPlayerIcon(0, 0);
CreateRegionMapCursor(1, 1);
sFieldRegionMapHandler->state++;
break;
case 1:
SetWindowBorderStyle(1, 0, 0x27, 0xd);
offset = GetStringCenterAlignXOffset(1, gText_Hoenn, 0x38);
PrintTextOnWindow(1, 1, gText_Hoenn, offset, 1, 0, NULL);
schedule_bg_copy_tilemap_to_vram(0);
SetWindowBorderStyle(0, 0, 0x27, 0xd);
PrintRegionMapSecName();
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
sFieldRegionMapHandler->state++;
break;
case 2:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(2);
sFieldRegionMapHandler->state++;
break;
case 3:
if (!gPaletteFade.active)
{
sFieldRegionMapHandler->state++;
}
break;
case 4:
switch (sub_81230AC())
{
case INPUT_EVENT_MOVE_END:
PrintRegionMapSecName();
break;
case INPUT_EVENT_A_BUTTON:
case INPUT_EVENT_B_BUTTON:
sFieldRegionMapHandler->state++;
break;
}
break;
case 5:
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
sFieldRegionMapHandler->state++;
break;
case 6:
if (!gPaletteFade.active)
{
FreeRegionMapIconResources();
SetMainCallback2(sFieldRegionMapHandler->callback);
if (sFieldRegionMapHandler != NULL)
{
free(sFieldRegionMapHandler);
sFieldRegionMapHandler = NULL;
}
FreeAllWindowBuffers();
}
break;
}
}
static void PrintRegionMapSecName(void)
{
if (sFieldRegionMapHandler->regionMap.iconDrawType != MAPSECTYPE_NONE)
{
FillWindowPixelBuffer(0, 0x11);
PrintTextOnWindow(0, 1, sFieldRegionMapHandler->regionMap.mapSecName, 0, 1, 0, NULL);
schedule_bg_copy_tilemap_to_vram(0);
}
else
{
FillWindowPixelBuffer(0, 0x11);
CopyWindowToVram(0, 3);
}
}
+83
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@@ -0,0 +1,83 @@
// Includes
#include "global.h"
#include "map_constants.h"
#include "heal_location.h"
#define HEAL_LOCATION(map, x, y) {MAP_GROUP_##map, MAP_ID_##map, x, y}
// Static type declarations
// Static RAM declarations
// Static ROM declarations
// .rodata
static const struct HealLocation sHealLocations[] = {
HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
HEAL_LOCATION(PETALBURG_CITY, 20, 17),
HEAL_LOCATION(SLATEPORT_CITY, 19, 20),
HEAL_LOCATION(MAUVILLE_CITY, 22, 6),
HEAL_LOCATION(RUSTBORO_CITY, 16, 39),
HEAL_LOCATION(FORTREE_CITY, 5, 7),
HEAL_LOCATION(LILYCOVE_CITY, 24, 15),
HEAL_LOCATION(MOSSDEEP_CITY, 28, 17),
HEAL_LOCATION(SOOTOPOLIS_CITY, 43, 32),
HEAL_LOCATION(EVER_GRANDE_CITY, 27, 49),
HEAL_LOCATION(LITTLEROOT_TOWN, 5, 9),
HEAL_LOCATION(LITTLEROOT_TOWN, 14, 9),
HEAL_LOCATION(OLDALE_TOWN, 6, 17),
HEAL_LOCATION(DEWFORD_TOWN, 2, 11),
HEAL_LOCATION(LAVARIDGE_TOWN, 9, 7),
HEAL_LOCATION(FALLARBOR_TOWN, 14, 8),
HEAL_LOCATION(VERDANTURF_TOWN, 16, 4),
HEAL_LOCATION(PACIFIDLOG_TOWN, 8, 16),
HEAL_LOCATION(EVER_GRANDE_CITY, 18, 6),
HEAL_LOCATION(SOUTHERN_ISLAND_EXTERIOR, 15, 20),
HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
};
#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sHealLocations))
// .text
static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i;
for (i = 0; i < NUM_HEAL_LOCATIONS; i++)
{
if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
{
return i + 1;
}
}
return 0;
}
const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 loc;
loc = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
if (loc == 0)
{
return NULL;
}
return &sHealLocations[loc - 1];
}
const struct HealLocation *GetHealLocationPointer(u32 loc)
{
if (loc == 0)
{
return NULL;
}
if (loc > NUM_HEAL_LOCATIONS)
{
return NULL;
}
return &sHealLocations[loc - 1];
}
+1949
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File diff suppressed because it is too large Load Diff
+3 -3
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@@ -6432,10 +6432,10 @@ void DoTVShowTodaysRivalTrainer(void)
default:
sTVShowState = 7;
break;
case REGION_MAP_SECRET_BASE:
case MAPSEC_SECRET_BASE:
sTVShowState = 8;
break;
case REGION_MAP_NONE:
case MAPSEC_DYNAMIC:
switch (show->rivalTrainer.mapDataId)
{
case 0x115 ... 0x117:
@@ -6633,7 +6633,7 @@ void DoTVShowHoennTreasureInvestigators(void)
{
case 0:
StringCopy(gStringVar1, ItemId_GetItem(show->treasureInvestigators.item)->name);
if (show->treasureInvestigators.location == REGION_MAP_NONE)
if (show->treasureInvestigators.location == MAPSEC_DYNAMIC)
{
switch (show->treasureInvestigators.mapDataId)
{