some more fakematch fix
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+3
-3
@@ -154,7 +154,7 @@ void ReadPlttIntoBuffers(void)
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bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor)
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{
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u8 temp;
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register u32 _blendColor asm("r8") = blendColor;
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u16 color = blendColor;
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if (gPaletteFade.active)
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{
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@@ -175,7 +175,7 @@ bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targe
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gPaletteFade_delay = delay;
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gPaletteFade.y = startY;
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gPaletteFade.targetY = targetY;
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gPaletteFade.blendColor = _blendColor;
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gPaletteFade.blendColor = color;
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gPaletteFade.active = 1;
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gPaletteFade.mode = NORMAL_FADE;
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@@ -881,7 +881,7 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
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{
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s32 r, g, b, i;
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u32 gray;
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for (i = 0; i < count; i++)
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{
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r = (*palette >> 0) & 0x1F;
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