Drop some overworld prefixes
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@@ -67,8 +67,8 @@ void SetGameStat(u8 index, u32 value);
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void ApplyNewEncryptionKeyToGameStats(u32 newKey);
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void LoadObjEventTemplatesFromHeader(void);
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void LoadSaveblockObjEventScripts(void);
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void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y);
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void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType);
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void SetObjEventTemplateCoords(u8 localId, s16 x, s16 y);
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void SetObjEventTemplateMovementType(u8 localId, u8 movementType);
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const struct MapLayout *GetMapLayout(void);
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void ApplyCurrentWarp(void);
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struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
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@@ -98,8 +98,8 @@ void ResetInitialPlayerAvatarState(void);
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void StoreInitialPlayerAvatarState(void);
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bool32 Overworld_IsBikingAllowed(void);
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void SetDefaultFlashLevel(void);
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void Overworld_SetFlashLevel(s32 flashLevel);
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u8 Overworld_GetFlashLevel(void);
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void SetFlashLevel(s32 flashLevel);
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u8 GetFlashLevel(void);
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void SetCurrentMapLayout(u16 mapLayoutId);
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void SetObjectEventLoadFlag(u8 var);
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u16 GetLocationMusic(struct WarpData *warp);
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