Drop some overworld prefixes

This commit is contained in:
GriffinR
2021-11-15 10:57:22 -05:00
parent 65d3b58374
commit c1130592fa
8 changed files with 64 additions and 70 deletions

View File

@@ -175,7 +175,6 @@ static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *, u
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *, u8, u16, u8);
static u16 GetCenterScreenMetatileBehavior(void);
// IWRAM bss vars
static void *sUnusedOverworldCallback;
static u8 sPlayerLinkStates[MAX_LINK_PLAYERS];
// This callback is called with a player's key code. It then returns an
@@ -185,7 +184,6 @@ static u16 (*sPlayerKeyInterceptCallback)(u32);
static bool8 sReceivingFromLink;
static u8 sRfuKeepAliveTimer;
// IWRAM common
u16 *gBGTilemapBuffers1;
u16 *gBGTilemapBuffers2;
u16 *gBGTilemapBuffers3;
@@ -195,7 +193,6 @@ bool8 (*gFieldCallback2)(void);
u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
u8 gFieldLinkPlayerCount;
// EWRAM vars
EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
EWRAM_DATA struct WarpData gLastUsedWarp = {0};
EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
@@ -207,11 +204,10 @@ EWRAM_DATA static u16 sAmbientCrySpecies = 0;
EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
// const rom data
static const struct WarpData sDummyWarpData =
{
.mapGroup = -1,
.mapNum = -1,
.mapGroup = MAP_GROUP(UNDEFINED),
.mapNum = MAP_NUM(UNDEFINED),
.warpId = -1,
.x = -1,
.y = -1,
@@ -495,7 +491,7 @@ void LoadSaveblockObjEventScripts(void)
savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
}
void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
void SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
{
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
@@ -512,7 +508,7 @@ void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
}
}
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
void SetObjEventTemplateMovementType(u8 localId, u8 movementType)
{
s32 i;
@@ -570,9 +566,9 @@ static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId
static bool32 IsDummyWarp(struct WarpData *warp)
{
if (warp->mapGroup != -1)
if (warp->mapGroup != (s8)MAP_GROUP(UNDEFINED))
return FALSE;
else if (warp->mapNum != -1)
else if (warp->mapNum != (s8)MAP_NUM(UNDEFINED))
return FALSE;
else if (warp->warpId != -1)
return FALSE;
@@ -978,14 +974,14 @@ void SetDefaultFlashLevel(void)
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel - 1;
}
void Overworld_SetFlashLevel(s32 flashLevel)
void SetFlashLevel(s32 flashLevel)
{
if (flashLevel < 0 || flashLevel > gMaxFlashLevel)
flashLevel = 0;
gSaveBlock1Ptr->flashLevel = flashLevel;
}
u8 Overworld_GetFlashLevel(void)
u8 GetFlashLevel(void)
{
return gSaveBlock1Ptr->flashLevel;
}
@@ -1790,7 +1786,7 @@ static void InitCurrentFlashLevelScanlineEffect(void)
WriteBattlePyramidViewScanlineEffectBuffer();
ScanlineEffect_SetParams(sFlashEffectParams);
}
else if ((flashLevel = Overworld_GetFlashLevel()))
else if ((flashLevel = GetFlashLevel()))
{
WriteFlashScanlineEffectBuffer(flashLevel);
ScanlineEffect_SetParams(sFlashEffectParams);