Change according to feedback
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@@ -4650,7 +4650,8 @@ static void Cmd_switchinanim(void)
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static void Cmd_jumpifcantswitch(void)
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{
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s32 i, lastMonId;
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s32 i;
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s32 lastMonId;
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struct Pokemon *party;
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
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