Remove dead sub references
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@@ -281,7 +281,6 @@ void FreeSpriteTiles(struct Sprite *sprite);
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void FreeSpritePalette(struct Sprite *sprite);
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void FreeSpriteOamMatrix(struct Sprite *sprite);
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void DestroySpriteAndFreeResources(struct Sprite *sprite);
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void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5);
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void AnimateSprite(struct Sprite *sprite);
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void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y);
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void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
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