Remove dead sub references
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@@ -112,7 +112,6 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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@@ -129,7 +128,6 @@ void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const vo
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void sub_80A653C(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 UpdateEruptAnimTask(struct Task *task);
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@@ -25,15 +25,9 @@ struct FieldInput
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int ProcessPlayerFieldInput(struct FieldInput *pStruct);
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u8 *sub_80682A8(struct MapPosition *, u8, u8);
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void overworld_poison_timer_set(void);
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void RestartWildEncounterImmunitySteps(void);
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u8 *sub_8068E24(struct MapPosition *);
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const u8 *GetObjectEventScriptPointerPlayerFacing(void);
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bool8 sub_8068870(u16 a);
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bool8 sub_8068894(void);
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bool8 sub_8068A64(struct MapPosition *, u16);
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u8 sub_8068F18(void);
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
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int SetCableClubWarp(void);
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u8 TrySetDiveWarp(void);
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@@ -39,7 +39,6 @@ void DoSpinEnterWarp(void);
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void DoSpinExitWarp(void);
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void DoOrbEffect(void);
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void FadeOutOrbEffect(void);
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void sub_80B05B4(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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bool8 IsPlayerStandingStill(void);
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@@ -9,7 +9,6 @@ void Task_Truck3(u8 taskId);
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void Task_HandleTruckSequence(u8 taskId);
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void ExecuteTruckSequence(void);
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void EndTruckSequence(u8);
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void sub_80C791C(void);
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void FieldCB_ShowPortholeView(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H
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@@ -6,9 +6,7 @@ extern struct BardSong gBardSong;
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void SetMauvilleOldMan(void);
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u8 GetCurrentMauvilleOldMan(void);
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void SetMauvilleOldManObjEventGfx(void);
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u8 sub_81201C8(void);
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void SanitizeMauvilleOldManForRuby(OldMan *dest);
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void sub_8120670(void);
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void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
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void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
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void ResetMauvilleOldManFlag(void);
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