Clean up defines lacking spaces
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@@ -108,7 +108,7 @@ enum {
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// the lower 8 bits are a timer to the next state.
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// When the timer is incremented above 255, it increments
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// the vine state and the timer is reset.
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#define VINE_STATE_TIMER(vineState)(((vineState) << 8) | 0xFF)
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#define VINE_STATE_TIMER(vineState) (((vineState) << 8) | 0xFF)
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enum {
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MONSTATE_NORMAL, // Pokémon is either on the ground or in the middle of a jump
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