Clean up defines lacking spaces
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@@ -70,13 +70,13 @@
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// Get the id of the col/row from the selection ID
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// e.g. GET_ROW(SQU_PURPLE_SKITTY) is ROW_PURPLE
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#define GET_COL(selectionId)((selectionId) % (NUM_BOARD_POKES + 1))
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#define GET_ROW(selectionId)((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1))
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#define GET_COL(selectionId) ((selectionId) % (NUM_BOARD_POKES + 1))
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#define GET_ROW(selectionId) ((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1))
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// Get the col/row index from the selection ID
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// e.g. GET_ROW_IDX(SQU_PURPLE_SKITTY) is 2 (purple being the 3rd row)
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#define GET_COL_IDX(selectionId)(selectionId - 1)
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#define GET_ROW_IDX(selectionId)(selectionId / 5 - 1)
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#define GET_COL_IDX(selectionId) (selectionId - 1)
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#define GET_ROW_IDX(selectionId) (selectionId / 5 - 1)
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// Flags for the above selections, used to set which spaces have been hit or bet on
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#define F_WYNAUT_COL (1 << COL_WYNAUT)
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@@ -149,7 +149,7 @@
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// 2 different Roulette tables with 2 different rates (normal vs service day special)
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// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set
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#define GET_MIN_BET_ID(var)(((var) & 1) + (((var) >> 7) * 2))
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#define GET_MIN_BET_ID(var) (((var) & 1) + (((var) >> 7) * 2))
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// Having Shroomish or Taillow in the party can make rolls more consistent in length
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// It also increases the likelihood that, if they appear to unstick a ball, they'll move it to a slot the player bet on
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