add important headers, const ptrs and egg hatch start
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@@ -30,7 +30,7 @@ struct Window
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u8 *tileData;
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};
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bool16 InitWindows(struct WindowTemplate *templates);
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bool16 InitWindows(const struct WindowTemplate *templates);
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u16 AddWindow(const struct WindowTemplate *template);
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int AddWindowWithoutTileMap(struct WindowTemplate *template);
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void RemoveWindow(u8 windowId);
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