More SPRITE macro usage

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GriffinR authored and huderlem committed 2019-12-06 19:05:44 -06:00
1 parent 2756771958
commit c26e8b8ddb
3 files changed
+11 -11

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@@ -3557,8 +3557,8 @@ static void sub_802DD08(void)
struct UnkStruct3 unkStruct;
struct UnkStruct3 *ptr = &unkStruct; // This temp variable is needed to match, don't ask me why.
ptr->shape = 0;
ptr->size = 0;
ptr->shape = SPRITE_SHAPE(8x8);
ptr->size = SPRITE_SIZE(8x8);
ptr->field_0_0 = 0;
ptr->priority = 1;
ptr->field_1 = 5;