More SPRITE macro usage
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@@ -3557,8 +3557,8 @@ static void sub_802DD08(void)
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struct UnkStruct3 unkStruct;
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struct UnkStruct3 *ptr = &unkStruct; // This temp variable is needed to match, don't ask me why.
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ptr->shape = 0;
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ptr->size = 0;
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ptr->shape = SPRITE_SHAPE(8x8);
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ptr->size = SPRITE_SIZE(8x8);
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ptr->field_0_0 = 0;
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ptr->priority = 1;
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ptr->field_1 = 5;
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