start working on pokeball
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+16
-1
@@ -79,11 +79,21 @@ void HandleIntroSlide(u8 terrainId);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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u8 sub_80A5C6C(u8 bank, u8 attributeId);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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enum
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{
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BANK_X_POS,
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BANK_Y_POS,
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};
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u8 GetBankPosition(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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@@ -99,4 +109,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 bank);
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// battle_anim_80A9C70.s
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u8 arg2, u8 ballId);
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#endif // GUARD_BATTLE_ANIM_H
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