start working on pokeball
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@@ -1,7 +1,14 @@
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#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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u8 sub_80753E8(u16, u8);
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#define POKEBALL_COUNT 12
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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void sub_8076918(u8 bank);
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void DoHitAnimHealthboxEffect(u8 bank);
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