start working on pokeball
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@@ -195,14 +195,7 @@ struct Sprite
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/*0x2D*/ u8 animLoopCounter;
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// general purpose data fields
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/*0x2E*/ s16 data0;
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/*0x30*/ s16 data1;
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/*0x32*/ s16 data2;
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/*0x34*/ s16 data3;
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/*0x36*/ s16 data4;
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/*0x38*/ s16 data5;
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/*0x3A*/ s16 data6;
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/*0x3C*/ s16 data7;
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/*0x2E*/ s16 data[8];
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/*0x3E*/ u16 inUse:1; //1
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u16 coordOffsetEnabled:1; //2
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