start working on pokeball
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@@ -318,11 +318,11 @@ static void sub_805F560(void)
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bool32 sp = FALSE;
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bool32 r10 = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
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sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
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sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
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{
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@@ -509,11 +509,11 @@ static void sub_805FD00(void)
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static void sub_805FDF0(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
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if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
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SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
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@@ -1151,7 +1151,7 @@ static void OpponentHandleLoadMonSprite(void)
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sub_806A068(species, GetBankIdentity(gActiveBank));
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(gActiveBank, 2),
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GetBankPosition(gActiveBank, 2),
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GetBankSpriteDefault_Y(gActiveBank),
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sub_80A82E4(gActiveBank));
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@@ -1186,7 +1186,7 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
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sub_806A068(species, GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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GetBankPosition(bank, 2),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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@@ -1203,7 +1203,7 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
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gSprites[gBankSpriteIds[bank]].invisible = TRUE;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFE);
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gSprites[gUnknown_03005D7C[bank]].data0 = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
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}
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static void OpponentHandleReturnMonToBall(void)
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