Propagate BG_COORD constants

This commit is contained in:
GriffinR
2021-11-03 23:02:06 -04:00
parent d6f873ba69
commit c291fa8e7f
49 changed files with 307 additions and 306 deletions

View File

@@ -583,10 +583,10 @@ static u32 InitMainMenu(bool8 returningFromOptionsMenu)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITEALPHA); // fade to white
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sMainMenuBgTemplates, ARRAY_COUNT(sMainMenuBgTemplates));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
InitWindows(sWindowTemplates_MainMenu);
DeactivateAllTextPrinters();
LoadMainMenuWindowFrameTiles(0, MAIN_MENU_BORDER_TILE);
@@ -861,8 +861,8 @@ static void Task_DisplayMainMenu(u8 taskId)
gTasks[tScrollArrowTaskId].func = Task_ScrollIndicatorArrowPairOnMainMenu;
if (sCurrItemAndOptionMenuCheck == 4)
{
ChangeBgY(0, 0x2000, 1);
ChangeBgY(1, 0x2000, 1);
ChangeBgY(0, 0x2000, BG_COORD_ADD);
ChangeBgY(1, 0x2000, BG_COORD_ADD);
tIsScrolled = TRUE;
gTasks[tScrollArrowTaskId].tArrowTaskIsScrolled = TRUE;
}
@@ -901,8 +901,8 @@ static bool8 HandleMainMenuInput(u8 taskId)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tIsScrolled == TRUE && tCurrItem == 1)
{
ChangeBgY(0, 0x2000, 2);
ChangeBgY(1, 0x2000, 2);
ChangeBgY(0, 0x2000, BG_COORD_SUB);
ChangeBgY(1, 0x2000, BG_COORD_SUB);
gTasks[tScrollArrowTaskId].tArrowTaskIsScrolled = tIsScrolled = FALSE;
}
tCurrItem--;
@@ -913,8 +913,8 @@ static bool8 HandleMainMenuInput(u8 taskId)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tCurrItem == 3 && tIsScrolled == FALSE)
{
ChangeBgY(0, 0x2000, 1);
ChangeBgY(1, 0x2000, 1);
ChangeBgY(0, 0x2000, BG_COORD_ADD);
ChangeBgY(1, 0x2000, BG_COORD_ADD);
gTasks[tScrollArrowTaskId].tArrowTaskIsScrolled = tIsScrolled = TRUE;
}
tCurrItem++;
@@ -1048,8 +1048,8 @@ static void Task_HandleMainMenuAPressed(u8 taskId)
}
break;
}
ChangeBgY(0, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
switch (action)
{
case ACTION_NEW_GAME: