Propagate BG_COORD constants

This commit is contained in:
GriffinR
2021-11-03 23:02:06 -04:00
parent d6f873ba69
commit c291fa8e7f
49 changed files with 307 additions and 306 deletions
+14 -14
View File
@@ -1757,8 +1757,8 @@ static void DuoFight_LightningLong(void)
static void DuoFight_AnimateRain(void)
{
ChangeBgX(2, 0x400, 1);
ChangeBgY(2, 0x800, 2);
ChangeBgX(2, 0x400, BG_COORD_ADD);
ChangeBgY(2, 0x800, BG_COORD_SUB);
}
// Only used by the full version, which pans up at the end (so scene objects move down)
@@ -1772,7 +1772,7 @@ static void DuoFight_PanOffScene(u8 taskId)
bgY = GetBgY(1);
if (GetBgY(1) == 0 || bgY > 0x8000)
ChangeBgY(1, 0x400, 2);
ChangeBgY(1, 0x400, BG_COORD_SUB);
if (tTimer != 16)
{
@@ -1795,7 +1795,7 @@ static void Task_DuoFightEnd(u8 taskId)
if (!gPaletteFade.active)
{
DestroyTask(tHelperTaskId);
ChangeBgY(1, 0, 0);
ChangeBgY(1, 0, BG_COORD_SET);
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
ResetSpriteData();
@@ -2579,8 +2579,8 @@ static void Task_RayCharges_ShakeRayquaza(u8 taskId)
s16 *data = gTasks[taskId].data;
if ((tTimer & 3) == 0)
{
ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
ChangeBgX(1, (Random() % 8 - 4) << 8, BG_COORD_SET);
ChangeBgY(1, (Random() % 8 - 4) << 8, BG_COORD_SET);
}
tTimer++;
@@ -2592,16 +2592,16 @@ static void Task_RayCharges_FlyOffscreen(u8 taskId)
s16 *data = gTasks[taskId].data;
if (tState == 0)
{
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
tState++;
tOffset = 10;
tShakeDir = -1;
}
else if (tState == 1)
{
ChangeBgX(1, tOffset << 8, 2);
ChangeBgY(1, tOffset << 8, 1);
ChangeBgX(1, tOffset << 8, BG_COORD_SUB);
ChangeBgY(1, tOffset << 8, BG_COORD_ADD);
tOffset += tShakeDir;
if (tOffset == -10)
tShakeDir *= -1;
@@ -2616,12 +2616,12 @@ static void Task_RayCharges_FlyOffscreen(u8 taskId)
static void RayCharges_AnimateBg(void)
{
// Update yellow orbs
ChangeBgX(2, 0x400, 2);
ChangeBgY(2, 0x400, 1);
ChangeBgX(2, 0x400, BG_COORD_SUB);
ChangeBgY(2, 0x400, BG_COORD_ADD);
// Update blue streaks
ChangeBgX(0, 0x800, 2);
ChangeBgY(0, 0x800, 1);
ChangeBgX(0, 0x800, BG_COORD_SUB);
ChangeBgY(0, 0x800, BG_COORD_ADD);
}
static void Task_RayChargesEnd(u8 taskId)