Additional battle anim sync
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@@ -798,14 +798,14 @@ Move_DOUBLE_EDGE:
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
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delay 3
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@@ -2441,7 +2441,7 @@ Move_HORN_ATTACK:
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Move_FURY_ATTACK:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HORN_HIT
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2
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choosetwoturnanim FuryAttackRight, FuryAttackLeft
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FuryAttackContinue:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
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@@ -2590,7 +2590,7 @@ Move_LOW_KICK:
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createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
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@@ -2835,7 +2835,7 @@ SkullBashSetUpHeadDown:
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createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
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playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2
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waitforvisualfinish
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createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
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waitforvisualfinish
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@@ -3958,7 +3958,7 @@ Move_MIST_BALL:
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
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delay 0
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playsewithpan SE_M_HAZE, 0
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createvisualtask AnimTask_LoadMistTiles, 5
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createvisualtask AnimTask_MistBallFog, 5
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE
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delay 8
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
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@@ -8570,14 +8570,14 @@ Move_ARM_THRUST:
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loadspritegfx ANIM_TAG_IMPACT
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splitbgprio ANIM_TARGET
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setalpha 12, 8
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0
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delay 6
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
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delay 4
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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choosetwoturnanim ArmThrustRight, ArmThrustLeft
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ArmThrustContinue:
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