Additional battle anim sync

This commit is contained in:
GriffinR
2022-08-17 11:44:20 -04:00
parent 2ec8f27811
commit c2d5dd2a1f
17 changed files with 97 additions and 106 deletions

View File

@@ -120,7 +120,7 @@ void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
u8 AnimDummyReturnArg(u8 battler);
u8 GetSpritePalIdxByBattler(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void DestroySpriteWithActiveSheet(struct Sprite *);
u8 CreateInvisibleSpriteCopy(int, u8, int);