Additional battle anim sync
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@@ -84,7 +84,7 @@ static void AnimMilkBottle(struct Sprite *);
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static void AnimMilkBottle_Step1(struct Sprite *);
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static void AnimMilkBottle_Step2(struct Sprite *, int, int);
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static void AnimGrantingStars(struct Sprite *);
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static void AnimSparkingStars(struct Sprite *);
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static void AnimSparklingStars(struct Sprite *);
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static void AnimBubbleBurst(struct Sprite *);
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static void AnimBubbleBurst_Step(struct Sprite *);
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static void AnimSleepLetterZ(struct Sprite *);
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@@ -1416,7 +1416,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate =
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.anims = gGrantingStarsAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSparkingStars,
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.callback = AnimSparklingStars,
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};
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static const union AnimCmd sAnim_BubbleBurst[] =
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@@ -4137,7 +4137,7 @@ static void AnimGrantingStars(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearFixedPoint;
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}
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static void AnimSparkingStars(struct Sprite *sprite)
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static void AnimSparklingStars(struct Sprite *sprite)
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{
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u8 battler;
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if (!gBattleAnimArgs[2])
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