Additional battle anim sync
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@@ -583,7 +583,7 @@ static void AnimZapCannonSpark(struct Sprite *sprite)
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sprite->data[7] = gBattleAnimArgs[4];
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sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
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sprite->callback = AnimZapCannonSpark_Step;
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AnimZapCannonSpark_Step(sprite);
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sprite->callback(sprite);
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}
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static void AnimZapCannonSpark_Step(struct Sprite *sprite)
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