Additional battle anim sync

This commit is contained in:
GriffinR
2022-08-17 11:44:20 -04:00
parent 2ec8f27811
commit c2d5dd2a1f
17 changed files with 97 additions and 106 deletions

View File

@@ -528,8 +528,8 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
}
if (sprite->x + sprite->x2 < -32
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
@@ -1215,8 +1215,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite)
sprite->x = sprite->data[4] >> 4;
sprite->y = sprite->data[5] >> 4;
if (sprite->x > 285 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
DestroySpriteAndMatrix(sprite);
}