Additional battle anim sync
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@@ -5,7 +5,6 @@
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#include "task.h"
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#include "trig.h"
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// This file's functions.
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static void AnimTask_ShakeMon_Step(u8 taskId);
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static void AnimTask_ShakeMon2_Step(u8 taskId);
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static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
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@@ -108,7 +107,7 @@ void AnimTask_ShakeMon(u8 taskId)
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gTasks[taskId].data[4] = gBattleAnimArgs[1];
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gTasks[taskId].data[5] = gBattleAnimArgs[2];
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gTasks[taskId].func = AnimTask_ShakeMon_Step;
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AnimTask_ShakeMon_Step(taskId);
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gTasks[taskId].func(taskId);
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}
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static void AnimTask_ShakeMon_Step(u8 taskId)
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@@ -156,17 +155,14 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
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void AnimTask_ShakeMon2(u8 taskId)
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{
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u8 spriteId;
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bool8 destroy = FALSE;
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bool8 abort = FALSE;
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u8 battlerId;
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if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
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{
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == SPRITE_NONE)
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{
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DestroyAnimVisualTask(taskId);
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return;
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}
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abort = TRUE;
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}
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else if (gBattleAnimArgs[0] != 8)
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{
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@@ -188,7 +184,7 @@ void AnimTask_ShakeMon2(u8 taskId)
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}
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if (IsBattlerSpriteVisible(battlerId) == FALSE)
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destroy = TRUE;
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abort = TRUE;
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spriteId = gBattlerSpriteIds[battlerId];
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}
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@@ -197,7 +193,7 @@ void AnimTask_ShakeMon2(u8 taskId)
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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}
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if (destroy)
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if (abort)
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{
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DestroyAnimVisualTask(taskId);
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return;
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@@ -332,10 +328,8 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
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static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
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{
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s16 x;
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u8 spriteId;
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spriteId = gTasks[taskId].data[0];
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x = gTasks[taskId].data[1];
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u8 spriteId = gTasks[taskId].data[0];
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s16 x = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
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{
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gTasks[taskId].data[8] = 0;
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@@ -365,11 +359,8 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
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void AnimTask_TranslateMonElliptical(u8 taskId)
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{
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u8 i;
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u8 spriteId;
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u8 wavePeriod;
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wavePeriod = 1;
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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u8 wavePeriod = 1;
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (gBattleAnimArgs[4] > 5)
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gBattleAnimArgs[4] = 5;
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@@ -742,7 +733,7 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId)
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{
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u8 spriteId = gTasks[taskId].data[0];
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gSprites[spriteId].x2 += gTasks[taskId].data[1];
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if (gSprites[spriteId].x2 + gSprites[spriteId].x + 0x20 > 0x130u)
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if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32)
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{
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DestroyAnimVisualTask(taskId);
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return;
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@@ -831,8 +822,7 @@ static void AnimTask_SwayMonStep(u8 taskId)
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// arg 4: sprite object mode
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void AnimTask_ScaleMonAndRestore(u8 taskId)
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{
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
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PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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@@ -893,7 +883,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
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}
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else
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{
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if (gBattleAnimArgs[2] == 0)
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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{
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gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
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}
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@@ -916,8 +906,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
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// Rotates mon to side and back to original position. For Peck and when a held item activates
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void AnimTask_RotateMonToSideAndRestore(u8 taskId)
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{
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
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PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[2] = gBattleAnimArgs[0];
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