Additional battle anim sync
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@@ -100,7 +100,7 @@ void SoundTask_LoopSEAdjustPanning(u8 taskId)
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gTasks[taskId].data[12] = r9;
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gTasks[taskId].func = SoundTask_LoopSEAdjustPanning_Step;
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SoundTask_LoopSEAdjustPanning_Step(taskId);
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gTasks[taskId].func(taskId);
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}
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static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId)
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@@ -385,7 +385,7 @@ void SoundTask_AdjustPanningVar(u8 taskId)
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gTasks[taskId].data[11] = sourcePan;
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gTasks[taskId].func = SoundTask_AdjustPanningVar_Step;
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SoundTask_AdjustPanningVar_Step(taskId);
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gTasks[taskId].func(taskId);
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}
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static void SoundTask_AdjustPanningVar_Step(u8 taskId)
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