Additional battle anim sync
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@@ -97,7 +97,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
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for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
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{
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if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
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selectedPalettes |= 0x10000 << AnimDummyReturnArg(battler);
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selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
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}
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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