pokeball file is decompiled
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@@ -80,6 +80,7 @@ void HandleIntroSlide(u8 terrainId);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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@@ -112,6 +113,6 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u8 arg2, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -1,7 +1,22 @@
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#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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#define POKEBALL_COUNT 12
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enum
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{
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BALL_POKE,
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BALL_GREAT,
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BALL_SAFARI,
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BALL_ULTRA,
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BALL_MASTER,
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BALL_NET,
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BALL_DIVE,
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BALL_NEST,
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BALL_REPEAT,
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BALL_TIMER,
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BALL_LUXURY,
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BALL_PREMIER,
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POKEBALL_COUNT
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};
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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