Move HEAP_SIZE to malloc and use void instead of empty argument list
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@@ -860,7 +860,7 @@ bool8 IsBattlerSpritePresent(u8 battlerId)
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return FALSE;
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}
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bool8 IsDoubleBattle()
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bool8 IsDoubleBattle(void)
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{
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return IS_DOUBLE_BATTLE();
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}
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