Move HEAP_SIZE to malloc and use void instead of empty argument list
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@@ -285,7 +285,7 @@ void MovementType_Player(struct Sprite *sprite)
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UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2);
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}
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static u8 EventObjectCB2_NoMovement2()
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static u8 EventObjectCB2_NoMovement2(void)
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{
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return 0;
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}
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@@ -375,7 +375,7 @@ static void PlayerAllowForcedMovementIfMovingSameDirection(void)
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
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}
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static bool8 TryDoMetatileBehaviorForcedMovement()
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static bool8 TryDoMetatileBehaviorForcedMovement(void)
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{
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return gUnknown_08497444[GetForcedMovementByMetatileBehavior()]();
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}
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