Document some battle anim funcs and data
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@@ -854,7 +854,7 @@ Move_TWINEEDLE:
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Move_FIRE_BLAST:
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loadspritegfx ANIM_TAG_SMALL_EMBER
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createsoundtask sub_8158B30, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
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createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
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call FireBlastRing
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call FireBlastRing
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call FireBlastRing
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