Document some battle anim funcs and data
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+4
-4
@@ -2300,7 +2300,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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}
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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CpuFill16(0, animBg.bgTiles, 0x1000);
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CpuFill16(0xFF, animBg.bgTilemap, 0x800);
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@@ -2371,7 +2371,7 @@ static void sub_80A46A0(void)
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if (IsSpeciesNotUnown(gContestResources->moveAnim->species))
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{
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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ptr = animBg.bgTilemap;
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for (i = 0; i < 8; i++)
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{
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@@ -2411,7 +2411,7 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
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void sub_80A477C(bool8 to_BG2)
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{
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struct BattleAnimBgData animBg;
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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if (!to_BG2 || IsContest())
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{
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@@ -2435,7 +2435,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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spriteId = gTasks[taskId].data[0];
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palIndex = gTasks[taskId].data[6];
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
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y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
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