Document some battle anim funcs and data

This commit is contained in:
Marcus Huderle
2021-02-27 11:04:45 -06:00
parent 06ae5a37e2
commit c323e7f061
18 changed files with 228 additions and 241 deletions
+4 -4
View File
@@ -2300,7 +2300,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
}
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
CpuFill16(0, animBg.bgTiles, 0x1000);
CpuFill16(0xFF, animBg.bgTilemap, 0x800);
@@ -2371,7 +2371,7 @@ static void sub_80A46A0(void)
if (IsSpeciesNotUnown(gContestResources->moveAnim->species))
{
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
ptr = animBg.bgTilemap;
for (i = 0; i < 8; i++)
{
@@ -2411,7 +2411,7 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
void sub_80A477C(bool8 to_BG2)
{
struct BattleAnimBgData animBg;
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
if (!to_BG2 || IsContest())
{
@@ -2435,7 +2435,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);