Document some battle anim funcs and data
This commit is contained in:
+30
-30
@@ -13,11 +13,11 @@ static void AnimDragonDanceOrb_Step(struct Sprite *);
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static void AnimOverheatFlame(struct Sprite *);
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static void AnimOverheatFlame_Step(struct Sprite *);
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static void AnimTask_DragonDanceWaver_Step(u8);
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static void sub_8113574(struct Task *);
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static void UpdateDragonDanceScanlineEffect(struct Task *);
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EWRAM_DATA static u16 gUnknown_0203A100[7] = {0};
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EWRAM_DATA static u16 gUnusedOverheatData[7] = {0};
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static const union AnimCmd gUnknown_08596E60[] =
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static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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@@ -27,9 +27,9 @@ static const union AnimCmd gUnknown_08596E60[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_08596E78[] =
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static const union AnimCmd *const sAnims_OutrageOverheatFire[] =
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{
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gUnknown_08596E60,
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sAnim_OutrageOverheatFire_0,
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};
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const struct SpriteTemplate gOutrageFlameSpriteTemplate =
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@@ -37,7 +37,7 @@ const struct SpriteTemplate gOutrageFlameSpriteTemplate =
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
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.anims = sAnims_OutrageOverheatFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOutrageFlame,
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@@ -181,7 +181,7 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
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.anims = sAnims_OutrageOverheatFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOverheatFlame,
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@@ -212,7 +212,7 @@ static void AnimOutrageFlame(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
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static void sub_8113100(struct Sprite *sprite)
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static void StartDragonFireTranslation(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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@@ -263,7 +263,7 @@ static void AnimDragonFireToTarget(struct Sprite *sprite)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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StartSpriteAffineAnim(sprite, 1);
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sub_8113100(sprite);
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StartDragonFireTranslation(sprite);
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}
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static void AnimDragonDanceOrb(struct Sprite *sprite)
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@@ -328,27 +328,27 @@ static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
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// Used by Dragon Dance
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void AnimTask_DragonDanceWaver(u8 taskId)
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{
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struct ScanlineEffectParams sp;
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struct ScanlineEffectParams scanlineParams;
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struct Task *task = &gTasks[taskId];
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u16 i;
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u8 r1;
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u8 y;
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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{
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sp.dmaDest = ®_BG1HOFS;
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scanlineParams.dmaDest = ®_BG1HOFS;
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task->data[2] = gBattle_BG1_X;
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}
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else
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{
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sp.dmaDest = ®_BG2HOFS;
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scanlineParams.dmaDest = ®_BG2HOFS;
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task->data[2] = gBattle_BG2_X;
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}
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sp.dmaControl = 0xA2600001;
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sp.initState = 1;
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sp.unused9 = 0;
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r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[3] = r1 - 32;
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task->data[4] = r1 + 32;
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scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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scanlineParams.initState = 1;
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scanlineParams.unused9 = 0;
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y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[3] = y - 32;
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task->data[4] = y + 32;
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if (task->data[3] < 0)
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task->data[3] = 0;
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@@ -358,7 +358,7 @@ void AnimTask_DragonDanceWaver(u8 taskId)
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gScanlineEffectRegBuffers[1][i] = task->data[2];
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}
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ScanlineEffect_SetParams(sp);
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ScanlineEffect_SetParams(scanlineParams);
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task->func = AnimTask_DragonDanceWaver_Step;
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}
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@@ -374,12 +374,12 @@ static void AnimTask_DragonDanceWaver_Step(u8 taskId)
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if (++task->data[6] == 3)
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task->data[0]++;
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}
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sub_8113574(task);
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 1:
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if (++task->data[1] > 0x3C)
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task->data[0]++;
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sub_8113574(task);
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 2:
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if (++task->data[7] > 1)
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@@ -388,7 +388,7 @@ static void AnimTask_DragonDanceWaver_Step(u8 taskId)
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if (--task->data[6] == 0)
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task->data[0]++;
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}
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sub_8113574(task);
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 3:
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gScanlineEffect.state = 3;
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@@ -400,14 +400,14 @@ static void AnimTask_DragonDanceWaver_Step(u8 taskId)
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}
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}
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static void sub_8113574(struct Task *task)
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static void UpdateDragonDanceScanlineEffect(struct Task *task)
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{
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u16 r3 = task->data[5];
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u16 sineIndex = task->data[5];
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u16 i;
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for (i = task->data[3]; i <= task->data[4]; i++)
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
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r3 = (r3 + 8) & 0xFF;
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[sineIndex] * task->data[6]) >> 7) + task->data[2];
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sineIndex = (sineIndex + 8) & 0xFF;
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}
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task->data[5] = (task->data[5] + 9) & 0xFF;
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@@ -415,18 +415,18 @@ static void sub_8113574(struct Task *task)
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static void AnimOverheatFlame(struct Sprite *sprite)
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{
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int r6 = (gBattleAnimArgs[2] * 3) / 5;
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int i;
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int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
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sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
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sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
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sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
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sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
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sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->callback = AnimOverheatFlame_Step;
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for (i = 0; i < 7; i++)
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gUnknown_0203A100[i] = sprite->data[i];
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gUnusedOverheatData[i] = sprite->data[i];
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}
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static void AnimOverheatFlame_Step(struct Sprite *sprite)
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