Document some battle anim funcs and data

This commit is contained in:
Marcus Huderle
2021-02-27 11:04:45 -06:00
parent 06ae5a37e2
commit c323e7f061
18 changed files with 228 additions and 241 deletions
+4 -4
View File
@@ -3248,7 +3248,7 @@ void AnimTask_HeartsBackground(u8 taskId)
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
@@ -3295,7 +3295,7 @@ static void AnimTask_HeartsBackground_Step(u8 taskId)
}
break;
case 3:
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(animBg.bgId);
gTasks[taskId].data[12]++;
break;
@@ -3326,7 +3326,7 @@ void AnimTask_ScaryFace(u8 taskId)
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
if (IsContest())
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
@@ -3379,7 +3379,7 @@ static void AnimTask_ScaryFace_Step(u8 taskId)
}
break;
case 3:
sub_80A6B30(&animBg);
GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(1);
sub_80A6C68(2);
gTasks[taskId].data[12]++;