Document some battle anim funcs and data
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@@ -2387,7 +2387,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
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if (IsContest())
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{
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@@ -2450,7 +2450,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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}
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break;
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case 4:
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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sub_80A6C68(animBg.bgId);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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@@ -2568,7 +2568,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
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if (IsContest())
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{
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@@ -2639,7 +2639,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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gTasks[taskId].data[0] = 1;
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break;
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case 5:
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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sub_80A6C68(animBg.bgId);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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@@ -3286,7 +3286,7 @@ static void AnimTask_RolePlaySilhouette_Step2(u8 taskId)
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TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
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if (++gTasks[taskId].data[12] == 9)
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{
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sub_80A749C(&gSprites[spriteId]);
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ResetSpriteRotScale_PreserveAffine(&gSprites[spriteId]);
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DestroySpriteAndFreeResources_(&gSprites[spriteId]);
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gTasks[taskId].func = DestroyAnimVisualTaskAndDisableBlend;
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}
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