Document some battle anim funcs and data
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@@ -411,7 +411,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
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LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
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@@ -470,7 +470,7 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
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}
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break;
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case 3:
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sub_80A6B30(&animBg);
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GetDefaultBattleAnimBgData(&animBg);
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sub_80A6C68(animBg.bgId);
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gTasks[taskId].data[12]++;
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break;
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@@ -833,7 +833,7 @@ void AnimTask_MoveSeismicTossBg(u8 taskId)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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sub_80A6DAC(FALSE);
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UpdateAnimBg3ScreenSize(FALSE);
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gTasks[taskId].data[1] = 200;
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}
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@@ -842,7 +842,7 @@ void AnimTask_MoveSeismicTossBg(u8 taskId)
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if (gTasks[taskId].data[0] == 120)
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{
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sub_80A6DAC(TRUE);
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UpdateAnimBg3ScreenSize(TRUE);
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DestroyAnimVisualTask(taskId);
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}
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@@ -853,7 +853,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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sub_80A6DAC(FALSE);
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UpdateAnimBg3ScreenSize(FALSE);
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[2] = gBattle_BG3_Y;
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}
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@@ -865,7 +865,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
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if (gBattleAnimArgs[7] == 0xFFF)
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{
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gBattle_BG3_Y = 0;
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sub_80A6DAC(TRUE);
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UpdateAnimBg3ScreenSize(TRUE);
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DestroyAnimVisualTask(taskId);
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}
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}
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