Document some battle anim funcs and data
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@@ -464,7 +464,7 @@ void unref_sub_8170478(u8 taskId)
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gSprites[spriteId3].callback = SpriteCallbackDummy;
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gSprites[spriteId4].callback = SpriteCallbackDummy;
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sub_80A6B30(&unknownStruct);
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GetDefaultBattleAnimBgData(&unknownStruct);
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AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
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LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32);
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