more renaming
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@@ -30,7 +30,7 @@
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extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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extern u8 gBankTarget;
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extern u8 gBankDefender;
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extern u8 gAbsentBankFlags;
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extern bool8 gDoingBattleAnim;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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@@ -1581,18 +1581,18 @@ static void OpponentHandleChooseMove(void)
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EmitTwoReturnValues(1, ACTION_RUN, 0);
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break;
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case 6:
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EmitTwoReturnValues(1, 15, gBankTarget);
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EmitTwoReturnValues(1, 15, gBankDefender);
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break;
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default:
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
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gBankTarget = gActiveBank;
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gBankDefender = gActiveBank;
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
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{
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gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
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if (gAbsentBankFlags & gBitTable[gBankTarget])
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gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_RIGHT);
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gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT);
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if (gAbsentBankFlags & gBitTable[gBankDefender])
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gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
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}
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8));
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankDefender << 8));
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break;
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}
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OpponentBufferExecCompleted();
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@@ -1609,9 +1609,9 @@ static void OpponentHandleChooseMove(void)
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if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8));
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8));
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByPosition(Random() & 2) << 8));
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else
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(B_POSITION_PLAYER_LEFT) << 8));
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EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByPosition(B_POSITION_PLAYER_LEFT) << 8));
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OpponentBufferExecCompleted();
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}
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@@ -1638,12 +1638,12 @@ static void OpponentHandleChoosePokemon(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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bank2 = bank1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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bank2 = bank1 = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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}
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else
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{
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bank1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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bank2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
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bank1 = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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bank2 = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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