more renaming
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@@ -27,7 +27,7 @@ extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gNoOfAllBanks;
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extern u8 gBattleBanksCount;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern void (*gPreBattleCallback1)(void);
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@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBankTarget;
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extern u8 gBankDefender;
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extern u8 gAbsentBankFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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@@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
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gBankTarget = gActiveBank;
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gBankDefender = gActiveBank;
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
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{
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gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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if (gAbsentBankFlags & gBitTable[gBankTarget])
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gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
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gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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if (gAbsentBankFlags & gBitTable[gBankDefender])
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gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
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}
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EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8));
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EmitTwoReturnValues(1, 10, chosenMoveId | (gBankDefender << 8));
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PlayerPartnerBufferExecCompleted();
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}
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@@ -1568,8 +1568,8 @@ static void PlayerPartnerHandleChoosePokemon(void)
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if (chosenMonId == 6) // just switch to the next mon
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{
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u8 playerMonIdentity = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
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u8 selfIdentity = GetBankByIdentity(B_POSITION_PLAYER_RIGHT);
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u8 playerMonIdentity = GetBankByPosition(B_POSITION_PLAYER_LEFT);
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u8 selfIdentity = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
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for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
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{
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