more renaming
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@@ -19,7 +19,7 @@ extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern u8 gBankPositions[BATTLE_BANKS_COUNT];
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gNoOfAllBanks;
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extern u8 gBattleBanksCount;
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extern u8 gActiveBank;
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extern u8 gUnknown_0202428C;
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extern u32 gUnknown_02022FF4;
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@@ -32,7 +32,7 @@ extern u8 gUnknown_02022D08;
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extern u8 gUnknown_02022D09;
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extern u8 gUnknown_02022D0A;
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extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern u8 gBankDefender;
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extern u8 gAbsentBankFlags;
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extern u8 gEffectBank;
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extern u16 gBattleWeather;
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@@ -124,7 +124,7 @@ void sub_8032768(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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for (i = 0; i < gNoOfAllBanks; i++)
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for (i = 0; i < gBattleBanksCount; i++)
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sub_81B8D64(i, 0);
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}
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@@ -172,7 +172,7 @@ static void SetControllersVariables(void)
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gBankPositions[3] = B_POSITION_OPPONENT_RIGHT;
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}
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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sub_81B8D64(0, 0);
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sub_81B8D64(1, 0);
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@@ -200,7 +200,7 @@ static void SetControllersVariables(void)
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBankPositions[1] = B_POSITION_OPPONENT_LEFT;
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gNoOfAllBanks = 2;
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gBattleBanksCount = 2;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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{
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@@ -216,7 +216,7 @@ static void SetControllersVariables(void)
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gBattleBankFunc[1] = SetControllerToRecordedOpponent;
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gBankPositions[1] = B_POSITION_OPPONENT_LEFT;
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gNoOfAllBanks = 2;
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gBattleBanksCount = 2;
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}
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else // see how the banks are switched
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{
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@@ -226,7 +226,7 @@ static void SetControllersVariables(void)
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gBattleBankFunc[0] = SetControllerToRecordedOpponent;
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gBankPositions[0] = B_POSITION_OPPONENT_LEFT;
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gNoOfAllBanks = 2;
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gBattleBanksCount = 2;
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}
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}
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else
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@@ -255,7 +255,7 @@ static void SetControllersVariables(void)
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBankPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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{
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@@ -275,7 +275,7 @@ static void SetControllersVariables(void)
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBankPositions[3] = 3;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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sub_81B8D64(0, 0);
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sub_81B8D64(1, 0);
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@@ -430,7 +430,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[1] = SetControllerToLinkOpponent;
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gBankPositions[1] = B_POSITION_OPPONENT_LEFT;
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gNoOfAllBanks = 2;
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gBattleBanksCount = 2;
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}
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else
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{
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@@ -440,7 +440,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[0] = SetControllerToLinkOpponent;
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gBankPositions[0] = B_POSITION_OPPONENT_LEFT;
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gNoOfAllBanks = 2;
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gBattleBanksCount = 2;
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}
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}
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else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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@@ -461,7 +461,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[3] = SetControllerToLinkOpponent;
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gBankPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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}
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else
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{
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@@ -477,7 +477,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[2] = SetControllerToLinkOpponent;
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gBankPositions[2] = B_POSITION_OPPONENT_RIGHT;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
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@@ -498,7 +498,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBankPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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}
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else
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{
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@@ -514,7 +514,7 @@ static void SetControllersVariablesInLinkBattle(void)
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gBattleBankFunc[3] = SetControllerToLinkOpponent;
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gBankPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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}
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sub_81B8D64(0, 0);
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@@ -604,7 +604,7 @@ static void SetControllersVariablesInLinkBattle(void)
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}
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}
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gNoOfAllBanks = 4;
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gBattleBanksCount = 4;
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}
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}
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@@ -614,7 +614,7 @@ static void SetBattlePartyIds(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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for (i = 0; i < gNoOfAllBanks; i++)
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for (i = 0; i < gBattleBanksCount; i++)
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{
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for (j = 0; j < 6; j++)
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{
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@@ -753,7 +753,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankDefender;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags;
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@@ -921,7 +921,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
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{
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gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
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gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
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gBankDefender = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
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gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
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gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
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}
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