more renaming
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+22
-22
@@ -25,7 +25,7 @@
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gActiveBank;
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extern u8 gNoOfAllBanks;
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extern u8 gBattleBanksCount;
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extern u16 gUnknown_020243FC;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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@@ -262,7 +262,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
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else if (var1 == MOVE_TARGET_SELECTED)
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chosenMoveId |= (BattlePalaceGetTargetRetValue());
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else
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chosenMoveId |= (GetBankByIdentity((GetBankPosition(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
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chosenMoveId |= (GetBankByPosition((GetBankPosition(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
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return chosenMoveId;
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}
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@@ -299,13 +299,13 @@ static u16 BattlePalaceGetTargetRetValue(void)
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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{
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opposing1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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opposing2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
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opposing1 = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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opposing2 = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
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}
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else
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{
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opposing1 = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
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opposing2 = GetBankByIdentity(B_POSITION_PLAYER_RIGHT);
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opposing1 = GetBankByPosition(B_POSITION_PLAYER_LEFT);
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opposing2 = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
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}
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if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
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@@ -391,15 +391,15 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1;
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if (!isStatus2)
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{
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if (status == STATUS_FREEZE)
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if (status == STATUS1_FREEZE)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ);
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else if (status == STATUS_POISON || status & STATUS_TOXIC_POISON)
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else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN);
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else if (status == STATUS_BURN)
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else if (status == STATUS1_BURN)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN);
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else if (status & STATUS_SLEEP)
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else if (status & STATUS1_SLEEP)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP);
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else if (status == STATUS_PARALYSIS)
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else if (status == STATUS1_PARALYSIS)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ);
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else // no animation
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
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@@ -807,7 +807,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
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(*bank)++;
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if (*bank == gNoOfAllBanks)
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if (*bank == gBattleBanksCount)
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{
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*bank = 0;
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(*state1)++;
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@@ -821,7 +821,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
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(*bank)++;
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if (*bank == gNoOfAllBanks)
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if (*bank == gBattleBanksCount)
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{
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*bank = 0;
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(*state1)++;
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@@ -839,7 +839,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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}
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SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
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(*bank)++;
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if (*bank == gNoOfAllBanks)
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if (*bank == gBattleBanksCount)
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{
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*bank = 0;
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(*state1)++;
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@@ -871,7 +871,7 @@ void CopyAllBattleSpritesInvisibilities(void)
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{
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s32 i;
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for (i = 0; i < gNoOfAllBanks; i++)
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for (i = 0; i < gBattleBanksCount; i++)
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gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
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}
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@@ -1080,7 +1080,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
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void BattleStopLowHpSound(void)
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{
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u8 playerBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
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u8 playerBank = GetBankByPosition(B_POSITION_PLAYER_LEFT);
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gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
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if (IsDoubleBattle())
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@@ -1101,8 +1101,8 @@ void sub_805EAE8(void)
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{
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if (gMain.inBattle)
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{
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u8 playerBank1 = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
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u8 playerBank2 = GetBankByIdentity(B_POSITION_PLAYER_RIGHT);
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u8 playerBank1 = GetBankByPosition(B_POSITION_PLAYER_LEFT);
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u8 playerBank2 = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
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u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
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u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
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@@ -1117,7 +1117,7 @@ void sub_805EB9C(u8 affineMode)
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{
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s32 i;
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for (i = 0; i < gNoOfAllBanks; i++)
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for (i = 0; i < gBattleBanksCount; i++)
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{
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if (IsBankSpritePresent(i))
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{
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@@ -1143,13 +1143,13 @@ void LoadAndCreateEnemyShadowSprites(void)
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LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
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bank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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bank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
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gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
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if (IsDoubleBattle())
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{
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bank = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
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bank = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
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gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
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gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
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}
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@@ -1286,7 +1286,7 @@ bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
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s16 hp, maxHP;
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s32 barLevel;
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if (GetMonData(mon, MON_DATA_STATUS) & (STATUS_ANY | STATUS_TOXIC_COUNTER))
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if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
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return FALSE;
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hp = GetMonData(mon, MON_DATA_HP);
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