more renaming
This commit is contained in:
@@ -18,7 +18,7 @@ extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gActiveBank;
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extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern u8 gBankDefender;
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extern u8 gStringBank;
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extern u8 gEffectBank;
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extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
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@@ -1631,13 +1631,13 @@ void BufferStringBattle(u16 stringID)
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stringPtr = gText_AttackerUsedX;
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break;
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case STRINGID_BATTLEEND: // battle end
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if (gBattleTextBuff1[0] & OUTCOME_LINK_BATTLE_RUN)
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if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
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{
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gBattleTextBuff1[0] &= ~(OUTCOME_LINK_BATTLE_RUN);
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if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
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gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
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gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN);
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if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
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gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
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if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
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if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
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stringPtr = gText_GotAwaySafely;
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else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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stringPtr = gText_TwoWildFled;
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@@ -1646,23 +1646,23 @@ void BufferStringBattle(u16 stringID)
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}
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else
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{
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if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
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gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
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if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
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gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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switch (gBattleTextBuff1[0])
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{
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case BATTLE_WON:
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case B_OUTCOME_WON:
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if (gBattleTypeFlags & BATTLE_TYPE_x800000)
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stringPtr = gText_TwoInGameTrainersDefeated;
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else
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stringPtr = gText_TwoLinkTrainersDefeated;
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break;
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case BATTLE_LOST:
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case B_OUTCOME_LOST:
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stringPtr = gText_PlayerLostToTwo;
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break;
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case BATTLE_DREW:
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case B_OUTCOME_DREW:
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stringPtr = gText_PlayerBattledToDrawVsTwo;
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break;
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}
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@@ -1671,13 +1671,13 @@ void BufferStringBattle(u16 stringID)
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{
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switch (gBattleTextBuff1[0])
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{
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case BATTLE_WON:
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case B_OUTCOME_WON:
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stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
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break;
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case BATTLE_LOST:
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case B_OUTCOME_LOST:
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stringPtr = gText_PlayerLostAgainstTrainer1;
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break;
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case BATTLE_DREW:
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case B_OUTCOME_DREW:
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stringPtr = gText_PlayerBattledToDrawTrainer1;
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break;
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}
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@@ -1686,13 +1686,13 @@ void BufferStringBattle(u16 stringID)
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{
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switch (gBattleTextBuff1[0])
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{
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case BATTLE_WON:
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case B_OUTCOME_WON:
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stringPtr = gText_PlayerDefeatedLinkTrainer;
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break;
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case BATTLE_LOST:
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case B_OUTCOME_LOST:
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stringPtr = gText_PlayerLostAgainstLinkTrainer;
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break;
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case BATTLE_DREW:
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case B_OUTCOME_DREW:
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stringPtr = gText_PlayerBattledToDrawLinkTrainer;
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break;
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}
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@@ -1834,25 +1834,25 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gStringVar3;
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break;
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case B_TXT_PLAYER_MON1_NAME: // first player poke name
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(B_POSITION_PLAYER_LEFT)]],
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPosition(B_POSITION_PLAYER_LEFT)]],
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MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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break;
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case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(B_POSITION_OPPONENT_LEFT)]],
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPosition(B_POSITION_OPPONENT_LEFT)]],
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MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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break;
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case B_TXT_PLAYER_MON2_NAME: // second player poke name
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(B_POSITION_PLAYER_RIGHT)]],
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPosition(B_POSITION_PLAYER_RIGHT)]],
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MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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break;
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case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(B_POSITION_OPPONENT_RIGHT)]],
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPosition(B_POSITION_OPPONENT_RIGHT)]],
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MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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@@ -1883,13 +1883,13 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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break;
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
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HANDLE_NICKNAME_STRING_CASE(gBankAttacker,
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gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))])
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gBattlePartyID[GetBankByPosition(GET_BANK_SIDE(gBankAttacker))])
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break;
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case B_TXT_ATK_PARTNER_NAME: // attacker partner name
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
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GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPosition(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
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else
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
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GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPosition(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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@@ -1898,7 +1898,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
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break;
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case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
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HANDLE_NICKNAME_STRING_CASE(gBankDefender, gBattlePartyID[gBankDefender])
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
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@@ -1971,7 +1971,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
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break;
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case B_TXT_DEF_ABILITY: // target ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
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toCpy = gAbilityNames[gAbilitiesPerBank[gBankDefender]];
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break;
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case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]];
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@@ -2098,7 +2098,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gText_FoePkmnPrefix3;
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break;
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case B_TXT_DEF_PREFIX2:
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if (GetBankSide(gBankTarget) == SIDE_PLAYER)
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if (GetBankSide(gBankDefender) == SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix2;
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else
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toCpy = gText_FoePkmnPrefix3;
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@@ -2110,7 +2110,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gText_FoePkmnPrefix2;
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break;
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case B_TXT_DEF_PREFIX1:
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if (GetBankSide(gBankTarget) == SIDE_PLAYER)
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if (GetBankSide(gBankDefender) == SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix;
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else
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toCpy = gText_FoePkmnPrefix2;
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@@ -2122,7 +2122,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gText_FoePkmnPrefix4;
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break;
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case B_TXT_DEF_PREFIX3:
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if (GetBankSide(gBankTarget) == SIDE_PLAYER)
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if (GetBankSide(gBankDefender) == SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix3;
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else
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toCpy = gText_FoePkmnPrefix4;
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