more renaming

This commit is contained in:
camthesaxman
2018-01-16 15:12:38 -06:00
parent 157b88b6db
commit c3c13d0acf
46 changed files with 1630 additions and 1609 deletions

View File

@@ -87,15 +87,15 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
{
u8 opposingBank2;
opposingBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
opposingBank2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
opposingBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
opposingBank2 = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
opposingBank = opposingBank2;
}
else
{
opposingBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
opposingBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
@@ -138,11 +138,11 @@ u32 sub_805725C(u8 bank)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gBattleMons[bank].status1 & STATUS_SLEEP)
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
if (UproarWakeUpCheck(bank))
{
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -158,12 +158,12 @@ u32 sub_805725C(u8 bank)
else
toSub = 1;
if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub)
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
if ((gBattleMons[bank].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
else
gBattleMons[bank].status1 -= toSub;
if (gBattleMons[bank].status1 & STATUS_SLEEP)
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
effect = 2;
@@ -181,7 +181,7 @@ u32 sub_805725C(u8 bank)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gBattleMons[bank].status1 & STATUS_FREEZE)
if (gBattleMons[bank].status1 & STATUS1_FREEZE)
{
if (Random() % 5 != 0)
{
@@ -189,7 +189,7 @@ u32 sub_805725C(u8 bank)
}
else
{
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;