more renaming
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+5
-5
@@ -25,8 +25,8 @@
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u8 gBattleMoveAttacker;
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extern u8 gBattleMoveTarget;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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@@ -221,8 +221,8 @@ void ClearBattleAnimationVars(void)
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void DoMoveAnim(u16 move)
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{
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gBattleAnimAttacker = gBattleMoveAttacker;
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gBattleAnimTarget = gBattleMoveTarget;
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gBattleAnimAttacker = gBattlerAttacker;
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gBattleAnimTarget = gBattlerTarget;
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LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
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}
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@@ -665,7 +665,7 @@ bool8 IsBattlerSpriteVisible(u8 bank)
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return FALSE;
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if (IsContest())
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return TRUE; // this line wont ever be reached.
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if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
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if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
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return TRUE;
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return FALSE;
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