more renaming

This commit is contained in:
camthesaxman
2018-02-06 16:09:39 -06:00
parent aba388d332
commit c3dc14ba66
34 changed files with 2014 additions and 2014 deletions

View File

@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleMoveTarget;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@@ -262,7 +262,7 @@ static void sub_8064520(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -271,18 +271,18 @@ static void sub_8064520(void)
if (r8)
{
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler)))
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
@@ -318,23 +318,23 @@ static void sub_8064734(void)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
{
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
sub_8076918(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
@@ -345,7 +345,7 @@ static void sub_8064734(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
@@ -379,8 +379,8 @@ static void sub_8064734(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
}
@@ -485,7 +485,7 @@ static void sub_8064D60(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
@@ -1382,7 +1382,7 @@ static void LinkOpponentHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
@@ -1452,10 +1452,10 @@ static void LinkOpponentDoMoveAnimation(void)
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
@@ -1473,10 +1473,10 @@ static void LinkOpponentDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
@@ -1763,10 +1763,10 @@ static void sub_8067618(u8 taskId)
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8066494(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8066494(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
}
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
gActiveBattler = savedActiveBank;