more renaming
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@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBattleMoveTarget;
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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@@ -262,7 +262,7 @@ static void sub_8064520(void)
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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{
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r8 = TRUE;
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}
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@@ -271,18 +271,18 @@ static void sub_8064520(void)
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if (r8)
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{
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if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
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if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler)))
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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return;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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@@ -318,23 +318,23 @@ static void sub_8064734(void)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
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{
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
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sub_8076918(BATTLE_PARTNER(gActiveBattler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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@@ -345,7 +345,7 @@ static void sub_8064734(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
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@@ -379,8 +379,8 @@ static void sub_8064734(void)
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]);
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SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
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}
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@@ -485,7 +485,7 @@ static void sub_8064D60(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
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@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -1382,7 +1382,7 @@ static void LinkOpponentHandleFaintAnimation(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
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}
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@@ -1452,10 +1452,10 @@ static void LinkOpponentDoMoveAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -1473,10 +1473,10 @@ static void LinkOpponentDoMoveAnimation(void)
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if (!gAnimScriptActive)
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{
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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@@ -1763,10 +1763,10 @@ static void sub_8067618(u8 taskId)
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_8066494(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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gActiveBattler = BATTLE_PARTNER(gActiveBattler);
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_8066494(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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gActiveBattler = BATTLE_PARTNER(gActiveBattler);
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}
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gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
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gActiveBattler = savedActiveBank;
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