more renaming
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@@ -300,23 +300,23 @@ static void HandleInputChooseAction(void)
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switch (gActionSelectionCursor[gActiveBattler])
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{
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case 0:
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BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
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break;
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case 1:
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BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
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break;
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case 2:
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BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
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break;
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case 3:
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BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
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break;
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}
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PlayerBufferExecCompleted();
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}
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else if (gMain.newKeys & DPAD_LEFT)
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{
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if (gActionSelectionCursor[gActiveBattler] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
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if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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@@ -326,7 +326,7 @@ static void HandleInputChooseAction(void)
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}
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else if (gMain.newKeys & DPAD_RIGHT)
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
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if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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@@ -336,7 +336,7 @@ static void HandleInputChooseAction(void)
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}
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else if (gMain.newKeys & DPAD_UP)
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{
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if (gActionSelectionCursor[gActiveBattler] & 2) // if is ACTION_SWITCH or ACTION_RUN
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if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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@@ -346,7 +346,7 @@ static void HandleInputChooseAction(void)
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}
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else if (gMain.newKeys & DPAD_DOWN)
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
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if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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@@ -361,7 +361,7 @@ static void HandleInputChooseAction(void)
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gBattleBufferA[gActiveBattler][1] == ACTION_USE_ITEM)
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if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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{
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// Add item to bag if it is a ball
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if (itemId <= ITEM_PREMIER_BALL)
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@@ -370,7 +370,7 @@ static void HandleInputChooseAction(void)
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return;
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
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PlayerBufferExecCompleted();
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}
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}
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@@ -1107,7 +1107,7 @@ static void sub_8058EDC(void)
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
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@@ -2278,7 +2278,7 @@ static void DoSwitchOutAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
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}
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@@ -2522,10 +2522,10 @@ static void PlayerDoMoveAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -2543,10 +2543,10 @@ static void PlayerDoMoveAnimation(void)
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if (!gAnimScriptActive)
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{
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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