more renaming
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@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBattleMoveTarget;
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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@@ -560,7 +560,7 @@ static void sub_81BB92C(void)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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CopyBattleSpriteInvisibility(gActiveBattler);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
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@@ -1308,7 +1308,7 @@ static void DoSwitchOutAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -1395,7 +1395,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
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}
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@@ -1467,10 +1467,10 @@ static void PlayerPartnerDoMoveAnimation(void)
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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@@ -1488,10 +1488,10 @@ static void PlayerPartnerDoMoveAnimation(void)
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if (!gAnimScriptActive)
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{
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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@@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
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gBattleMoveTarget = gActiveBattler;
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gBattlerTarget = gActiveBattler;
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
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{
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gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
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gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleMoveTarget << 8));
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BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
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PlayerPartnerBufferExecCompleted();
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}
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