more renaming
This commit is contained in:
+30
-30
@@ -17,11 +17,11 @@
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extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gActiveBattler;
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extern u8 gBattleMoveAttacker;
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extern u8 gBattleMoveTarget;
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extern u8 gStringBank;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gStringBattler;
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extern u8 gEffectBank;
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extern u8 gAbilitiesPerBank[MAX_BATTLERS_COUNT];
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extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
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extern u32 gBattleTypeFlags;
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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@@ -1436,12 +1436,12 @@ void BufferStringBattle(u16 stringID)
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gBattleScripting.battler = gStringInfo->scrActive;
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*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
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*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
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gStringBank = gStringInfo->StringBank;
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gStringBattler = gStringInfo->StringBank;
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*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gAbilitiesPerBank[i] = gStringInfo->abilities[i];
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gBattlerAbilities[i] = gStringInfo->abilities[i];
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}
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for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
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{
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@@ -1884,23 +1884,23 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = text;
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break;
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
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HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker,
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gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker))])
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HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
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gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
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break;
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case B_TXT_ATK_PARTNER_NAME: // attacker partner name
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if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
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GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
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else
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
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StringGetEnd10(text);
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toCpy = text;
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break;
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case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker])
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HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
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break;
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case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattleMoveTarget, gBattlerPartyIndexes[gBattleMoveTarget])
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HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
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@@ -1930,10 +1930,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
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|| (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
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if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE))
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|| (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE)))
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{
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StringCopy(text, gEnigmaBerries[gStringBank].name);
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StringCopy(text, gEnigmaBerries[gStringBattler].name);
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StringAppend(text, gText_BerrySuffix);
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toCpy = text;
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}
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@@ -1944,9 +1944,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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}
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else
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
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{
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StringCopy(text, gEnigmaBerries[gStringBank].name);
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StringCopy(text, gEnigmaBerries[gStringBattler].name);
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StringAppend(text, gText_BerrySuffix);
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toCpy = text;
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}
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@@ -1970,16 +1970,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gAbilityNames[gLastUsedAbility];
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break;
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case B_TXT_ATK_ABILITY: // attacker ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveAttacker]];
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toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
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break;
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case B_TXT_DEF_ABILITY: // target ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveTarget]];
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toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
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break;
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case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.battler]];
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toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
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break;
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case B_TXT_EFF_ABILITY: // effect bank ability
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toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
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toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]];
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break;
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case B_TXT_TRAINER1_CLASS: // trainer class name
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if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
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@@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gText_Someones;
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break;
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case B_TXT_ATK_PREFIX2:
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if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix2;
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else
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toCpy = gText_FoePkmnPrefix3;
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break;
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case B_TXT_DEF_PREFIX2:
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if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix2;
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else
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toCpy = gText_FoePkmnPrefix3;
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break;
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case B_TXT_ATK_PREFIX1:
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if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix;
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else
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toCpy = gText_FoePkmnPrefix2;
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break;
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case B_TXT_DEF_PREFIX1:
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if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix;
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else
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toCpy = gText_FoePkmnPrefix2;
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break;
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case B_TXT_ATK_PREFIX3:
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if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix3;
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else
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toCpy = gText_FoePkmnPrefix4;
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break;
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case B_TXT_DEF_PREFIX3:
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if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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toCpy = gText_AllyPkmnPrefix3;
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else
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toCpy = gText_FoePkmnPrefix4;
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@@ -2313,9 +2313,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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{
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if (hword == ITEM_ENIGMA_BERRY)
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
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{
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StringCopy(dst, gEnigmaBerries[gStringBank].name);
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StringCopy(dst, gEnigmaBerries[gStringBattler].name);
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StringAppend(dst, gText_BerrySuffix);
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}
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else
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