Use ST_OAM constants for OamData definitions

This commit is contained in:
GriffinR
2019-12-04 15:25:13 -05:00
committed by huderlem
parent 22fd579fd9
commit c40879aa36
52 changed files with 425 additions and 425 deletions

View File

@@ -1104,14 +1104,14 @@ static const u32 gUnknown_086256A0[] = INCBIN_U32("graphics/pokenav/sparkle.4bpp
static const struct OamData sOamData_8625A20 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = 3,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
@@ -1121,14 +1121,14 @@ static const struct OamData sOamData_8625A20 =
static const struct OamData sOamData_8625A28 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = 1,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,