Disambiguate cry functions
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@@ -38,4 +38,11 @@
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#define DOUBLE_CRY_ROAR 2
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#define DOUBLE_CRY_GROWL 255
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#define CRY_PRIORITY_NORMAL 10
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#define CRY_PRIORITY_AMBIENT 1
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// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c
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#define CRY_VOLUME 120
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#define CRY_VOLUME_RS 125
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#endif // GUARD_CONSTANTS_SOUND_H
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@@ -25,12 +25,12 @@ bool8 IsBGMPausedOrStopped(void);
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void FadeInBGM(u8 speed);
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void FadeOutBGM(u8 speed);
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bool8 IsBGMStopped(void);
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void PlayCry1(u16 species, s8 pan);
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void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority);
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void PlayCry3(u16 species, s8 pan, u8 mode);
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void PlayCry4(u16 species, s8 pan, u8 mode);
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void PlayCry5(u16 species, u8 mode);
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void PlayCry6(u16 species, s8 pan, u8 mode);
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void PlayCry_Normal(u16 species, s8 pan);
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void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority);
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void PlayCry_ByMode(u16 species, s8 pan, u8 mode);
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void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode);
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void PlayCry_Script(u16 species, u8 mode);
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void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode);
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void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode);
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bool8 IsCryFinished(void);
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void StopCryAndClearCrySongs(void);
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